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FRANK SERAFINE UNLEASHES THE HULK IN 5.1 SURROUND SOUND
May 20, 2003 VENICE BEACH, CALIFORNIA Frank Serafine recently
put his legendary sound design skills to work on a television commercial and
5.1-surround sound theatrical trailer for Hulk, The Video Game. Hulk, The Video
Game, created by Vivendi Universal Interactive, will accompany this summers
soon-to-be-released blockbuster motion picture, Hulk, The Movie. Serafine, in
conjunction with Kovel/Fuller Advertising and Elias Associates Music, created
one of the first-ever 5.1-surround sound television commercials/trailers for
The Hulk.

During the course of the commercial, the Hulk destroys just about everything
he can get his massive green hands on, creating a cacophony of explosions. Serafine
notes, The Hulk goes on a complete rampage in the commercial. He blows
up tanks, helicopters, power stations, you name it!
(Left-Right: Frank Serafine - Sound Designer; Shawn
London - Sound Editor; Frank Gomez - Re-recording Engineer).
With so much action crammed into a 30-second spot, the project provided a new
set of challenges for the veteran sound designer and a lot of fun. Serafine
comments, It was great to be able to jam with the commercial and work
so quickly. As a film sound designer you dont often get the chance to
do such short-duration projects that are as densely packed with action and sound
as this Hulk project. Theres a lot of space in films, and you usually
have time to develop sounds, so when you create an explosion you have three
or four seconds to let it fade out. We didnt have the luxury or time to
let effects fade out with The Hulk project. This is one of the heaviest action
30-second spots Ive ever seen or worked on.
To synchronize the sound effects with the commercial, Serafine and sound editor,
Sean London, transferred all of the action from Beta SP to QuickTime digital
videos. Serafine then used an EMU EK4 Emulator keyboard loaded with explosions
and crashes to drop in the appropriate effects, culled from his years of sound
design experience.
Additionally, to fatten the effects, Serafine relied on the Peavey KOSMOS PRO®
processor, an innovative low frequency energy and stereo image enhancement system
that produces a planet rattling low-end while adding clarity and definition
to any audio source. Serafine regularly relies on the KOSMOS PRO to add definition
and clarity to the low-end of his surround-sound mixes. 
Franks states, The KOSMOS PRO is the best and most versatile tool for
sub-harmonic frequency generation that Ive come across in my 22-years
in the sound design business. It gives me a great deal of control over my mixes
and removes a lot of the EQ-ing I used to have to do.
Remarking on the KOSMOS PROs unique Quake and Thud controls, Serafine
states, The KOSMOS PRO allows me to generate the sub-harmonic frequencies
I need to fatten up the bass and control the ballistics of those frequencies.
With just the twist of a knob, the KOSMOS PRO also makes it very easy to tighten
up the bass response to get more punch.
Serafine states, With such a tight deadline, we probably wouldnt
have been able to do this project without digital videos. They allowed us to
synch the audio very tightly with the picture internally in ProTools. Without
that ability, we would have been working with video machines and the process
would have taken much longer. The sound was the master in this project, which
is something that doesnt often happen in post-production. Ordinarily the
picture moves and the sound follows it. To have the sound as transport and the
picture follow the words was very cool.
When it came to mixing the project, Serafine and London went to great lengths
to make sure no digital artifacts lingered after using the six-track discreet
mixer in ProTools. We mixed everything with a mouse, very scientifically,
states Serafine, and we didnt use a ProControl because it adds artifacts
to the mix that are very difficult to take out. Using a moving fader affects
the final mix, so mouse mixing is the way to do it with ProTools.
Look and listen for the Hulk to come crashing through a television set or movie
theater near you.
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Frank Serafines impressive credits as a film score composer and sound designer include titles such as the Academy Award-nominated TRON, the Academy Award-winning THE HUNT FOR RED OCTOBER, STAR TREK-THE MOVIE, STAR TREK-THE SEARCH FOR SPOCK, THE ADDAMS FAMILY, VIRTUOSITY, BRAINSTORM, FIELD OF DREAMS, SHORT CIRCUIT, and LAWNMOWER MAN. For more info about Frank Serafine and the Serafine Collection, please visit: http://www.frankserafine.com